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Erica Hargreave

Game Log 2 : 80 Days – First Playthrough

August 12, 2020 by Erica Hargreave 2 Comments

Continuing with my field notes in analyzing the 80 Days video game, as a part of my studies in Digital Games, Learning, and Pedagogy (ETEC 565S), this game log reflects my initial experiences in my first playthrough.

Game Log 1 – First Impressions Before Play

Name of Game: 80 Days

Date Analyzed:

Tuesday August 11th, 2020

Session 2: Solo Playthrough

Play the game on your own: familiarize yourself with the controls, mechanics and interface; get an initial understanding of the game’s narrative and its aesthetic. Your goal is to “get a feel” for what it is asking from you, in terms of: inputs, emotion, and attention.

Note: If you use outside help at any point, make a note of that. The effort here is not to do anything “correctly”, but to diligently record whatever you do as you try to get a ‘handle’ on the game.

a) Descriptive Notes

Just write as you play — write anything descriptive, records of objectives, hints, fragments of ideas, anything. You may elect to write as you play (i.e. pausing the game) or right after you have completed a play session. Try to get at least 60 minutes of play time.

  • very different game from what I was expecting, but thoroughly enjoyable – got so wrapped up in the story that over an hour and a half flew by before I realized it
  • this is a story that allows for the reader to choices that effect the stories outcome
  • choose your own adventure story / game
  • I’d been questioning how a choose your own adventure was being categorized a game, as oppose to simply an interactive story, but I am seeing it in the game play here. There is definite strategy and choice at play.
  • hint: a notebook way be useful for jotting down information given to you in conversations with other characters – although these do also show up in references to places that they’ve mentioned on the map
  • hint: pack the transit map – hugely helpful
  • hint: if you are given the option to get off a train before reaching a destination – don’t – this is a not a stretch break – the train will continue without you
  • hint: you can sell items at the market by dragging them out of your suitcase
  • hint: be careful of how many bags you are carrying – they can cost you a fair bit extra
  • hint: save money on hotels with overnight train travel
  • this is not the real world of 1872 – rather a steampunk storyworld that has been created around the premise of Jules Verne’s Around the World in 80 Days
  • curious if I read Jules Verne’s Around the World in 80 Days if it will add additional layers to the story
  • need to look up what was happening in history in 1872 to see if this is echoed in the elaborate story of war, feuding Guilds, and the imaginative steampunk elements
  • I wish the news articles offered more details than simply the headline
  • being able to snap photographs for postcards is a fun in-game feature
  • the summary of my travels is fun, but I wish that lead to an actual forum where you could interact with other travellers, have a virtual drink in a pub, and share bits and pieces on this new world that we’d all become a part of
  • hint: keep an eye on the clock – especially when buying travel tickets, so you don’t miss departures
  • chuckled at myself, as in this context it turns out I was much better at speedy travel then I thought I’d be

b) Affective Notes

Playing and analyzing games are subjective activities — as you played, you were likely: engaged, irritated, startled, sympathetic, angry, bored, etc. Identify the affective responses you had while playing, and do your best to account for the in-game circumstances that gave rise to them (i.e. where, when, intensity, etc.) Don’t worry about being exhaustive, just mention what you think matters.

  • excitement at the opener – it felt like a movie with the perfect scoring for embarking on an adventure
  • thrill at the notion of some of the steampunk inventions in the game – like the Amphitrite Express, a submersible train
  • engaged by my explorations in the different cities
  • irritation that the suitcases don’t fit more items
  • frustration at missing a train or having to pay extra for baggage
  • curiosity in what the conversations with locals will reveal
  • conflicted as to what to feel in my conversations with locals on the politics, as I am yet to be familiar with it and what is going on
  • frustration that the driver to Budapest would not talk further
  • embarrassment and frustration that I chose to sit with the journalist on the train, even after he’d said goodbye – felt like wasted time
  • irritation that I stepped off the train in Thessaloniki, thinking the option was for a stretch break, only to see the train leave us on the platform
  • more irritation that I still wanted to continue on to Athens but it would now cost us a lot more to make that journey, after stepping off the train in Thessaloniki
  • excitement at earning so much money for the geometry equipment at the market in Budapest
  • curiosity at what I will find if I follow a conversation to Izmir
  • foreboding at the mechanical army in Vienna
  • fear upon boarding a ship to Karachi with a questionable crew
  • sense of accomplishment after making a sale that tripled our money

c) Analytic Notes

After playing, consider your experience more holistically — What problems did it present me with? What options did it give me (to address those problems)? When and how does the game invoke gender, class, race, violence in ways that might be problematic? Reflecting on Bogost, what do you think the video game DOES or enact? What about learning? Does anything stand out as a ‘defining’ or ‘unique’ feature of the game?

Problems Presented:

  • figuring out the fastest routes
  • making sure that we were not robbed or swindled
  • managing our finances
  • earning additional money
  • keeping us healthy
  • luggage space

Options to Address the Problems:

  • doing additional work for money
  • buying and selling goods along the way
  • repacking suitcases
  • buying extra luggage space
  • asking questions and gaining tips from characters in the game
  • stopping to rest where needed

Elements of Game Play around Gender, Class, Race, Violence in Ways that Might be Problematic:

  • there are definite examples of classism in the way you are treated in the game from how you are dressed – but at times the advantage is towards looking as though you fit in and at other times towards giving the impression of a gentleman
  • there are certainly threats of violence at points in the game, but so far we’ve managed to avoid an outright violence
  • there are certainly suggestions in places of flirtation and distrust between male and female characters

I’d say though that none of the above is problematic, rather it is realistic to what you navigate as a traveller, getting the player to think about the circumstances of others and inequities that people face. In fact, had the game been more historically inaccurate, we might have seen much more of this, but we did not, and I was pleasantly surprised to discover many female characters throughout the game in positions of leadership.

What is the Video Game Doing or Enacting?

  • while the games goal is to travel around the world in 80 days, I think ultimately the game is building empathy and understanding of different people’s perspectives and choices based on their circumstances and the pressures placed upon them
  • there is certainly also an appreciation shared within for the steampunk genre of art and imagination, a love of travel and different modes of transport, and an cherishing of literature

Elements of Learning:

  • instil a love of literature, both new and classic stories
  • world geography
  • modes of travel (even if some within 80 Days are ficitious)
  • empathy
  • spark an interest in learning about history and culture, and how those impact an individual

Defining or Unique Features of the Game:

  • the steampunk twist to an old story
  • positive and multi-layered depictions of female characters
  • encouraging empathy and interest in culture, history, and geography through playing your way through an elaborate and fantastical story, overlaps with realism

Fieldnote Summary Session 2

At the end of your fieldnotes for session two, craft one or two sentences (no more) that, for you, summarize your experiences of learning this new game, and what specific elements/skills/etc., based on your experience of solo play, to be the most important in getting a ‘handle’ on the game. Include at least one image that demonstrated this / these crucial game elements / skills / characteristics.

80 Days is a very different game from what I was expecting, but one that I am thoroughly enjoying, as I get wrapped up in the story and attempt to navigate the globe strategically without running out of money. The trick seems to be engaging other characters, to open up new routes of travel and gain tips, as well as using my time wisely upon arrival at a new destination, keeping a close eye on the time, lest you miss your desired departure.

Filed Under: #StoryToGo, Erica Hargreave, Gaming, Storytellers Tagged With: game, video game

Game Log 1 : 80 Days – First Impressions Before Playing

August 10, 2020 by Erica Hargreave 3 Comments

As a part of my studies in Digital Games, Learning, and Pedagogy (ETEC 565S), we are to analyze a game that we have not played before, creating field notes around it. As this is an interesting exercise in dissecting game design, I thought I’d share my game logs here, along with the case study that I write up from my fieldnotes.

For those of you curious, this is the Game Log Assessment from Dr. Jen Jenson, that I will be working through.

Name of Game: 80 Days

Date Analyzed:

Monday August 10th, 2020

Session 1: Before Playing

Each of these question aims to get at a general notion, “what expectations (about this game) am I coming in with?” The goal in this reflection is not to test the accuracy of your predictions; rather, the goal is to identify and reflect upon the assumptions and biases you, as an observer, are bringing into the experience, as catalyzed by the games’ promotional material, introductory screen, any other descriptive or suggestive information.

Answer the Questions

With this in mind, respond to each of the following questions:

What will I like / dislike about it?

  • I am excited for some travel and adventure, even if it is just virtual travel and adventure.
  • Given that this game is set in 1872, and based around Jules Verne’s novel Around the World in Eighty Days, I suspect if the game plans to be historically accurate that I will need to prepare myself for some systemic racism and sexism.
Meg Jayanth at the 2016 Game Developers Conference.
  • I love that this game is written by a woman, Meg Jayanth.
  • I wish the purpose of the game was not to get around the world in 80 days, as I know I am going to want to take my time to explore the various places within the game.
  • I will definitely miss not being able to enjoy the local tastes in the virtual places I visit in the game.

What will I find interesting about it / boring or tedious about it?

  • I am really hoping to learn about the culture of the different places that I virtually visit in the game.
  • At present I have high hopes that there isn’t anything that I will find tedious. Although on a real life trip, that would be the constant packing for me, waiting in airports, and flights.

What will I need to do in it?

  • Attempt to travel around the world in 80 days.

What will I need to learn within it?

  • Trip preparedness.
  • Fastest modes of travel.
  • Strategic routes of travel.
  • Possibly local customs.

What will it be like / similar to (other games I have played)?

  • It will possibly have some similarities with Where in the World is Carmen Sandiego and The 39 Cues, in that a knowledge of culture and geography will help you to advance in the game at a faster rate.

Fieldnote Summary Session 1

At the end of your fieldnotes for session one, craft one or two sentences (no more) that, for you, summarize your expectations prior to playing, and what these expectations are based on. Include one image that catalyzed and/or supported your expectations.

As I get set to embark on this adventure with 80 Days, I am filled with a sense of excitement and anticipation for discovery. The sort of excitement and anticipation that I’d normally have from real world travel, but I am pleased that a video game can offer me in a virtual adventure in our present pandemic. Like in my real world travels, I am hoping to learn about culture, be met with the unexpected, and enjoy a few thrills along the way.

An Inkle Studio game.

Filed Under: #StoryToGo, Erica Hargreave, Gaming, Storytellers Tagged With: game, video game

Exploring Game Design through a Playcentric Approach

August 8, 2020 by Erica Hargreave Leave a Comment

This summer I have been fortunate enough to study Digital Games, Learning, and Pedagogy (ETEC 565S) in a Summer Institute as a part of UBC’s Master of Educational Technology. As a part of this work, I have been reading Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games. A read that I highly recommend to anyone interested in game design.

Throughout Fullerton’s Game Design Workshop there are a number of exercises that get you reflecting on games, what appeals to you in games and what does not, and on the design and structure of various games. It’s an interesting read and one that I can see myself returning to. In working through Chapter’s 1 – 3 on The Role of the Game Designer, The Structure of Games, and Working with Formal Elements, I worked through a number of the exercises, which I’ve shared below.

Give these exercises a try yourself, and share your responses to them in comments below.

Exercise 1.2 : D.O.A .

Take one game that you’ve played that was D.O.A. By D.O.A., I mean “dead on arrival” (i.e., a game that’s no fun to play). Write down what you don’t like about it. What did the designers miss? How could the game be improved?

Recently I have been experimenting with an interactive animated storytelling platform, Elementari, which I have been utilizing to teach storytelling with a little bit of coding in an online kids camp that I created for BCIT. With the addition of variables to Elementari, kids and teachers have begun to build games there. I thought I’d show my camp kids what was possible in an existing game on the platform, but being a bit limited in time I picked a game to show the kids that the platform had sent as an example of games being designed there, thinking it looked fun at first, but without having had the time to go through it myself. This was a DOA gaming moment for both the kids and myself.

The Game

What the Kids and I Didn’t Like About It

  • it has an instruction heavy start with just a talking head
  • there is a chunk of time with empty space, which leaves you questioning if the game is broken or incomplete
  • the talking head’s lips move, but no sound comes out of the mouth
  • the repetitive music becomes annoying after the first page or two
  • the writing is riddled with mistakes
  • some of the background and text colour choices make the text difficult to read
  • some of the buttons in the game do not work until a period of time had passed, frustrating the player

What the Designer Missed

This could actually be a fun little Spy School Game, provided things are kept moving, and the game play is not stalled by copious instructions and lag time issues.

How the Game Could Be Improved

  • keep the initial welcome / mission brief and give the player the option to visit the ‘game play’ page for more involved instructions
  • fix lag time issues in the coding
  • limit ‘Spy Academy’ music to specific pages or mix it up with other music
  • edit the writing
  • add in read aloud voice over to the captioned text
  • make sure that text is easily readable on the background you choose

Exercise 1.5 : Your Childhood

List ten games you played as a child, for example, hide and seek, four square, and tag. Briefly describe what was compelling about each of those games.

The Predator / Prey Game

I loved the freedom of being in the woods during this game, and having the free range to run, hide, and spend time on my own in nature. I also liked the strategy that went into this game of survival.

Crocodile Crossing

This was always a bit of hilarity filled, absurd, team building strategy and camaraderie, that allowed for ingenuity and creativity.

Frogger

It was just fun to try to get across the road without getting splattered.

Team Sports (like Ice Hockey, Soccer … etc)

I liked the physical aspects of these games, and the strategy and camaraderie that comes with working together as a team. I was also a bit of a bruiser, so liked being able to slide tackle and check an opponent within the rules of fair game play.

Scrabble

While I enjoy playing with and constructing words, the part of Scrabble that I get the most fun out of is playing strategically to hit double and triple word and letter scores, to block my opponents from those, and create multiple words in a single turn.

Where in the World is Carmen Sandiego?

I loved the spy and international mystery solving aspect to this game, that virtually took me traveling the globe to discover different parts of the world.

Clue

I’ve always loved a good whodunit, so it is only natural that a game that allowed me to either be the detective or the murderer would appeal. Tied to that the opportunity to either mislead or outwit my family and friends, what more could a gal want?

Pick Up Sticks

Love the careful precision of teasing out sticks and trying to set my opponents up for a difficult turn.

Murder in the Dark

I use to love this game at parties. There was the thrill of being in the dark, and the thrill of either dodging and guessing the killer, or subtly ‘killing’ those around you without being caught.

Balderdash

So many fun elements to this game. Concocting nonsensical words with ridiculous definitions, trying to mislead the other players, and guessing at where your competitors are trying to mislead you.

Exercise 2.1 : Think of a Game

  1. Think of a game, any game. Now write down a description of the game. Be detailed. Describe it as if to someone who has never played a game like it before.
  2. Now think of another game—a completely different type of game. The more different this game is from the first one, the better. Describe it.
  3. Compare your descriptions. Which elements were different and which were similar? Dig deep and really think about the underlying mechanics of each game.

I decided to choose two of my favourite childhood games to dissect in the form of a mind map below.

While clearly I am not an artist, I had fun experimenting with the Concepts iPad, while recollecting the structure and game play of these two games.

Differences Between the Predator / Prey Game and Where in the World is Carmen Sandiego?

There are many differences between the Predator / Prey Game and Where in the World is Carmen Sandiego. The Predator / Prey Game is a real world, multi player game, in which the outcome is unpredictable and dependent on the strategy, cunning, and interactions between the players. There are many paths to success in this game, and many moving parts that could both act as obstacles and allies in reaching success in the game. In contrast, Where in the World is Carmen Sandiego is a single player video game that involves one path to success in correctly solving the pre-designed puzzles.

Similarities Between the Predator / Prey Game and Where in the World is Carmen Sandiego?

The key similarity between both these games are that they are educational. I had fun learning, while I played them. They both also utilized the imagination, role play, and strategic thinking (although more so on the part of the Predator / Prey Game).

Exercise 2.8 : Story

Have any stories within a game ever gripped you, moved you emotionally, or sparked your imagination? If so, why? If not, why not?

Absolutely. Stories are a huge draw for me, and are often the games that I have to guard my time with, so that I don’t lose hours of my day to them. I have vivid memories of this with the first Quest Game (the name escapes me) that I played with my brother and next door neighbour. We’d play so long that we’d all emerge from the basement with headaches and a sort of gaming hangover.

Where in the World is Carmen Sandiego was also one such game for me, that for the past decade has inspired an ARG that’s been running through my head for an international mystery game with a transmedia storytelling character I created – Emme Rogers. Below is the most recent rendition of that ARG that I wrote up for an Immersive and Interactive Storytelling Fellowship that I was shortlisted for in Norway:

Where-in-the-World-ARG

Exercise 3.4 : Objectives

List ten of your favourite games and name the objective for each. Do you see any similarities in these games? Try to define the type or types of games that appeal to you.

Some of my favourite games over the years have included:

  • Ultimate Frisbee – Objective: To score the most points by getting the frisbee past the opponent’s end zone.
  • Scrabble – Objective: To score the most points by using your tiles to spell connecting words on the Scrabble board.
  • The Predator / Prey Game – Objective: To survive by finding food and water, and avoiding disease and predation.
  • Where in the World is Carmen Sandiego – Objective: To apprehend Carmen Sandiego and her allies by solving the clues.
  • Field Hockey / Soccer / Ice Hockey – Objective: To score the most points, by getting the ball or puck in the opponent’s net.
  • Cat Physics – Objective: To pass a ball as quickly as possible from one cat to another, past a number of obstacles.
  • Othello – Objective: To have the most tiles of your colour on the board by the time each player has used up their last tile.
  • Crocodile Crossing – Objective: To get your team across crocodile invested waters the fastest, with limited resources, and without anyone touching the water.
Team Building with Crocodile Crossing
  • High Jumping – Objective: To be the person to clear the highest bar without touching it.
  • Beach Volleyball – Objective: To serve the ball over the net into the opponent’s court, and when the ball is hit into your court to keep the ball from hitting the ground and knock it back into their court within three hits.
  • Balderdash – Objective: To concoct believable words and definitions to mislead your opponents, and to guess which word is real.

In reflecting on the games I enjoy, they include games that involve:

  • outdoor exercise
  • physically challenging activities
  • strategy
  • team work
  • imaginative play
  • problem solving
  • elements of learning
  • time spent outside
Quidditch Training at our Hogwart’s Travelling School of Magic

I also do enjoy games that involve storytelling. However, I tend to avoid those due to their addictive nature for me.


Gaming Reflections of a Couple of Young Friends

I was curious about what the responses to these exercises would be for a few of the young people in my life, so I did a wee video interview with them.


Now, it’s your turn!

I’d love to hear about what sort of games appeal to you in the comments below, and if you were to design your own game, what sort of game that might be?

Filed Under: #StoryToGo, Erica Hargreave, Gaming, Storytellers Tagged With: game design

E² – Entertainment & Education : At Home Entertainment Magazine ~ Edition 2

July 15, 2020 by Erica Hargreave Leave a Comment

We invited you to join us as we launch into new opportunities and connect with creatives, educators, and natural and cultural history interpreters from around the world!

Photographed by Manyu Varma, via UnSplash.

3,2,1 … Blast Off! The StoryToGo Classroom Soft Launches

Phew!  It’s been a busy Spring and Summer for us, as we’ve been building the new StoryToGo Classroom and developing and teaching some initial courses there.

We’d love to invite you to come check it out. Just click on the button below.

Visit the New StoryToGo Classroom Site

As those of you that are regular readers here are aware, StoryToGo is a community site developed by Lori Yearwood, Kevin Ribble, and myself (Erica Hargreave) to explore contemporary storytelling, education, and culture with colleagues from across Canada and around the World.

While we are just getting started, stay tuned on the site for:

  • Contemporary Storytelling Courses (spanning the arts)
  • Marketing and Branding Courses
  • Technology Courses
  • Youth Camps, Classes, and Virtual Field Trips
  • A Culture Hub (with courses that allow you to virtually travel and learn about different cultures around the world)
  • A Health and Wellness Centre (with classes and courses in yoga, mindfulness, office exercises, and nature escapes)
  • A Teacher Hub (with resources for educators)

If you are interested in creating and building courses with us, please reach out. We’d love to chat.  Aside from creatives in a variety of disciplines, we’d also love to involve some of the tourism, parks, and arts organizations that we’ve worked with over the years in developing classes and courses for the Culture Hub and Health and Wellness Centre.

The Courses on the site are a mix of Open, Free, Paid, and Private Group Courses. Below we share a few of the initial courses that are available there now.


Some of the Initial Camps and Courses in the StoryToGo Classroom

As we soft launch the new StoryToGo Classroom site, we invite you to checkout our initial classes, camps and courses!

Open Courses:

  • Two Truths and a Lie Online: Media Literacy for Young Adults (this course is a good resource for teachers)

Free Classes:

  • Relaxing Yoga with Lori
  • Elementari Tutorial – Learn to Write & Code Interactive Stories (this course is a good resource for teachers, parents, and children’s book authors)

Online Summer Camps:

  • Story Quest (July Camp)
  • Story Quest (August Camp)

Online Music Lessons:

Photo by Fitsum Admasu, via UnSplash.
  • Private Piano Lessons
  • Beginner Piano – 5-7 yr olds
  • Beginner Piano – 8-10 yr olds
  • Beginner Piano – 11-13 yr olds
  • Beginner Piano – 14-16 yr olds

Upcoming Online Camps and Courses at BCIT

We are rather delighted to be developing and delivering BCIT’s first ever online summer camp! 

The camp, Animated Stories, will be offered twice this summer:

  • July 27 – 31 for 8 – 13 year olds
  • August 10 – 14 for 13 – 17 year olds

Also this coming Autumn, we will be offering both of our post-secondary accredited, online courses through BCIT’s Broadcast Media and Communications Part Time Studies Program.

  • Social Media Storytelling
  • Building Your Digital Media Presence

We hope to see you in class!


In other exciting news, we have just signed a contract with Tom Skerritt’s new channel, EVRGRN, to stream and distribute the full documentary version of Naturally Ours : Salt Spring Island.  This means new channels and air dates to catch the documentary, starting with STIRR for those of you in the United States!

And don’t forget, you can still watch the full documentary on Fearless, and the web series on Seeka TV and Stareable!


Stories That Matter to Us

The last few months have held many things that impact our team of storytellers deeply and personally.  We’ve done a little writing on that.

Black Lives Matter

  • In Regards to Police Brutality, I Found these Statistics – an Open Letter
  • A Brief History of Systemic Racism – an Open Letter
  • The Power of the Protest – Positive Changes Coming from the June 2020 Black Lives Matter Protests
  • Protesting Perspective – June 2020 Black Lives Matter Protests

Mindfulness

  • An Interactive Yoga Travel Story for Kids
  • The Apple – A Lesson in Finding Your Undiscovered Potential
  • The Lemon – A Lesson in Overcoming Fear and Anxiety in Our Travels
  • On the Go Mindfulness Activities
  • Heart Opening Yoga Poses
Meditating

Healthy & Fun

  • How to Tie Dye Face Masks

Eating Well

  • Bircher Muesli – a Swiss Recipe for a Healthy Body
  • Soupe de Chalet – Swiss Recipe and History
  • Natural Anti-Inflammatories: Concocting a Turmeric Ginger Tea

Connecting from Afar

Torre Unconf 

Recently Lori and I had fun participating in an Unconference that Torre hosted.  This was a great way to connect with new colleagues around the world and discuss ideas. 

Future StoryToGo Unconf

As such we are exploring the idea of hosting a StoryToGo Unconference this coming winter as a way of bringing people together around the world in the creative arts, tourism, education, technology, and health and wellness.  If this is something that you’d enjoy developing with us, please drop us a line.

Stress Free Summer Festival

Speaking of connecting from afar, our friends at Master Peace are hosting a week of interesting and free talks until Friday July 17th, with their Stress Free Summer Festival for those of you interested in partaking.


Stay safe and well, and find things to keep you laughing and dreaming.

With healthy wishes from Erica, Lori, Kevin, Anne, Alex and the rest of our Ahimsa Media, StoryToGo and Roamancing team.

Filed Under: #StoryToGo, Courses, E² - Entertainment & Education, Erica Hargreave, Our Community, Storytellers Tagged With: home education

A Children’s Yoga Adventure Story Created in Elementari

May 1, 2020 by Erica Hargreave Leave a Comment

Lori Yearwood's 1st Children's Story on Elementari

Lori Yearwood created the most beautiful, calming, and relaxing animated adventure story today using Elementari – a platform designed to allow children, youth, teachers, schools, and adults to create interactive, animated stories. Lori’s story is crafted to give kids at home a relaxing yoga experience that takes them on a virtual adventure to a day at the seashore.

A Children’s Yoga Adventure Story to the Seashore

Watch, read, listen, and enjoy!

As you watch, read, listen, and enjoy the story above, wait for the flashing white arrow. Click on it to turn the pages. If it does not appear, then click the left arrow on your keyboard to flip the page. Also, be sure to keep your eyes peeled for things to click on within the story iteself.

Elementari

We were fortunate enough to ‘virtually meet’ and learn about Elementari from one of the founders, Nicole Kang. Nicole kindly participated in our new vlogcasting series on Sustainable Funding Solutions for Media, Educators, and Technologists. You can watch the premiere episode of the vlogcast featuring Nicole and Elementari, below.

Elementari is currently helping teachers and parents, who are looking for ways to keep kids learning during the COVID-19 school closures, by giving them free premium access to their interactive storytelling platform to help kids learn how to read, write, and code.

Request Free Premium Access

Lori Yearwood as Phoenix Rising

Aside from being one of the Founders of StoryToGo, Lori Yearwood is a children’s book author and has a newer not-so-secret identity as a yoga and exercise instructor. You can follow along with her yogi adventure at PhoenixMoments on Instagram.

Filed Under: #StoryToGo, Erica Hargreave, Instructor News, Lori Yearwood, Our Community, Storytellers, Tech Tips Tagged With: Elementari, storytelling platform

E² – Entertainment & Education : At Home Entertainment Magazine ~ Edition 1

April 1, 2020 by Erica Hargreave 1 Comment

Meditating

Escape into a world of stories, calming moments, and cultural adventures, all from comfort of your living rooms and kitchens.

Phew!  What a couple of weeks it has been as we all settle into self-isolation.  To give those who wish it an escape to the land of the nerdy, Lori and I are focusing on sharing fun, calming, and educational distractions.  Some of these are things we are creating, and some are things that we find that other creative individuals and educators have crafted. 

E² – Entertainment & Education Newsletter : An At Home Entertainment Magazine

Over the coming weeks, we will regularly share a new E² – Entertainment & Education Newsletter with fun, calming, and educational things we find or create.

Sign Up for the Newsletter

You can also tune in throughout the week, as we share positive, calming, and uplifting content to the following Facebook pages and groups:

  • StoryToGo – live virtual concerts, poetry, bedtime stories, storytelling tools, music, and anything that is arts and storytelling related
  • Watch and Learn – educational videos
  • Roamancing and Women Who Love to Travel – anything related to learning about a culture or that take people on virtual adventures
  • Ahimsa Media – a mix of educational tools, remote work tools, and just plain light-hearted moments in Lori’s and my workday

We invite you to join us in these spaces and to share posts of your own. 


A Virtual Children’s Yoga Adventure Story to the Seashore

On the note of calming, Lori created a beautiful and relaxing children’s story using Elementari this past week. The story takes children on a virtual yoga adventure to the seashore.  While this is the perfect activity read to enjoy with your kids, my Mom and I enjoy it too and have read it several times.

To begin the story below, hit the play button on the image that follows. As you watch, read, listen, and enjoy the story, wait for the flashing white arrow. Click on it to turn the pages. If it does not appear, then click the left arrow on your keyboard to flip the page. Also, be sure to keep your eyes peeled for things to click on within the story itself.

As I mentioned in last week’s email, Elementari is at present offering teachers and parents free premium access to their interactive storytelling platform.  It is a great tool for teaching reading, writing and coding to kids and is an awesome creative outlet for people of any age.  Have you always wanted to create a children’s book?  Now is your chance!

Teachers and parents that wish to request premium access, can do so via this link.  There is also an open educational teacher’s guide to Elementari, that is a work-in-progress.


Finding Your Undiscovered Potential

Lori also wrote this great article on The Apple: A Lesson in Finding Your Undiscovered Potential, this past week.

This article very much echoes our approach to this time of at-home-adventures, by taking on new challenges and trying new things.  In my neck of the woods, I am finally teaching myself to play the Nuu-Chah-Nulth drum that I was given by the Tseshaht First Nation. I am proud to have thus far attracted an audience of Ella (my cat), Linus (my Mom’s dog), and Hugo (the cat that lives next door). Ella and Linus have also both expressed interest in being part of the band.

Meanwhile, not having any human yoga students to teach at present, Lori has taken to teaching yoga to her dog, Mango.


Naturally Salt Spring on Seeka TV

Finally we are thrilled to share that Season 1 of Naturally Ours, Naturally Salt Spring just launched for free on Seeka TV!  If you are like us, escapes into nature are what you need at the moment, so we hope this virtual one to visit the people and parks of Salt Spring Island helps.

Tune in on Seeka TV

LIVE From Your Living Room

We have been so impressed by all the live concerts and sharing of storytelling resources for free that has been going on this past week or so, as we all work to #FlattenTheCurve.

Below is just a tease of what’s online, waiting for you to discover:

  • Seeka.TV – this is a great source of indie web series, that you can watch and enjoy for free.
  • Vancouver Singer-Songwriter Jody Quine has been doing random live jam sessions on Facebook throughout the week, and recently did a live concert on Fresh Magazine’s Facebook. You can watch a recorded version of the concert here: https://www.youtube.com/watch?v=pfJprCU4glE
  • Isabella Mori tuned us into the #vss365 storytelling hashtag on Twitter. From Isabella, “#vss365 stands for ‘very short stories, 365x a year.’ Each month, a person is responsible for giving prompts, and off you go!” This month the theme for the stories is #cosy.
  • Patrick Stewart is reading Shakespearean Sonnets on Twitter.
  • Visit the NFB’s Indigenous Cinema to watch Indigenous-made films for free.
  • Figment is free from EPIC Games until April 2nd.
  • Need help staying creative? Here’s a google doc of artistic resources.
  • A bit of the beauty that we could all use right now from Stjepan Hauser: https://www.instagram.com/p/B9Zogb2HCco/

School at Home

It has been heartwarming to see all the resources that people and organizations are providing for parents and teachers, as students move to schooling from home for the time being. 

Toronto Zoo

Aside from Elementari, we have listed other free resources that we’ve found for parents and teachers to aid in students learning from home:

  • Yashy Murphy and her kids are hosting two Facebook Lives a day to share their knowledge about countries they’ve been to. They chat with other kids about geography, culture and cuisine. If you have kids, they’d love to have you join them virtually at 11 am and 4 pm EST every week day on Parenting to Go’s Facebook.
  • Free Children’s and Youth Audiobooks on Audible.
  • Adobe is offering the free use of a number of their tools to teachers and students.
  • We Are Teachers has put together a list of ‘Children’s Authors Doing Online Read-Alouds and Activities‘.
  • The Kennedy Centre is hosting virtual Lunchtime Doodle Sessions for kids with their artist in residence, Mo Willems. You can see all the past doodle sessions in their YouTube Playlist and engage online with your doodles with the hashtag #MoLunchDoodles.

Courses for Teachers

Below are a few free courses for teachers and other adult learners that colleagues at BCIT and UBC have sent us this week:

  • ‘Learning to Learn Online‘ from Athabasca University
  • Foundations to Open Education and OERs Repositories
  • Presentation Science: Helping Your Audience to Engage, Learn, Remember, and Act
  • ‘The Science of Well Being‘ from Yale University

If you know of an artist, artistic community, educator, or educational community that are sharing things to help entertain and educate us as we self-isolate, please let us know about it, and we will share what they are up to in one of our upcoming E² Newsletters.


Online Exercise Classes

As parks, gyms, and exercise studios close for the present, we have to thank organizations that are offering free at-home exercise solutions.

Two such organizations that we’ve found this past week, include:

  • Down Dog Yoga App – which is free for everyone until May 1st, and to school and health care communities until July 1st with your school or health care email. I initiated BCITs free access this past weekend, so those of you in the BCIT Community can sign up with your my.bcit.ca email.
  • YMCA 360 – The YMCA are offering their On-Demand Exercise Videos for all ages for a limited time.

Virtual Travels

While sadly, we are not able to travel and explore distant lands at present, there are ways for the time being that we can learn about cultures around the world from our own living rooms, while we #FlattenTheCurve by staying at home. Below are just a few virtual travels that we’ve recently enjoyed:

  • Indulging our Swiss food cravings by making a recipe from the cooking gallery on the Tourism Switzerland site.
  • Learning a bit of Swiss Italian while making one of the tasty concoctions on the Osteria La Guana blog.
  • Tantalizing the taste buds with Italian cooking classes from Chef Massimo Bottura on Instagram.
  • Taking music lessons from Hamilton, Ontario band, the Arkells on Instagram.
  • Exploring Newfoundland with The Tale Blazers.
  • Discovering the National Cowboy Museum through the eyes, prose, and tweets of the museum security guard.
  • Escaping into nature with the Google Arts and Culture exhibit and interactive documentary, The Hidden Worlds of the National Parks.

Stay safe and well, and reach out if you need help.

With healthy wishes from Erica, Lori, Ella, Mango, and the rest of our Ahimsa Media, StoryToGo and Roamancing team.

Filed Under: #StoryToGo, E² - Entertainment & Education, Erica Hargreave, Our Community, Storytellers Tagged With: home education, home entertainment

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